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  • PocketSphinx Android demo
  • Using pocketsphinx-android
  • Building pocketsphinx-android

This tutorial describes a demo app that is available on GitHub.

PocketSphinx Android demo

In order to run the demo app we recommend to use Android Studio. You candownload the Android Studio IDE and sdk from the officialdownload page.

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Building and running from Android Studio

In order to obtain the demo in the IDE, please select to checkout a projectfrom VCS, select GitHub and enter the project URL: https://github.com/cmusphinx/pocketsphinx-android-demo.

Once the project is set up, your IDE will update and download all dependenciesautomatically. You should now be able to run the project.

After starting the app the recognizer will take some time to initialize. Afterinitialization it will wait for the keyword “oh mighty computer”. Once thiskeyword is detected, it will ask you to select the demo – “digits”, “weather”or “phones”. The “digits” demo recognizes digits from 0 to 9, the “weather” demorecognizes weather forecasts and the “phones” demo demonstrates phoneticrecognition.

To try a certain demo, import this project into the IDE and run it as usual.In case of errors please check the logcat for further details.

Building and running from Eclipse

We do not support the Eclipse project anymore, please consider an SDK upgrade.

Building and running from the command line

You can also build the project with the gradle build system.

  1. Clone the repo from Github:
    git clone https://github.com/cmusphinx/pocketsphinx-android-demo.git.
  2. Attach your physical device or setup a virtual device.
  3. Create a file local.properties to point to sdk folder:
    sdk.dir = /home/user/android/sdk.
  4. Run gradle installDebug. It will build and install the application on the device.
  5. Manually run the application from the device application menu.

Using pocketsphinx-android

Referencing the library in an Android project

The library is distributed as an Adroid Archive (AAR)which includes both the binary so files for different architectures andindependent Java code.

In Android Studio you need to include the AAR into your project. Just go toFile > New > New module and choose Import .JAR/.AAR Package.

You can also add the AAR to your project using the command line as described inthis stackoverflow post.

Once the AAR is imported as module into the project, make sure it is listed asa dependency of a main module in app/build.gradle:

Setting permissions

In order to store asset files your application must have WRITE_EXTERNAL_STORAGEpermission. To record audio you need RECORD_AUDIO permission. Please note thatsince Android 6.0, RECORD_AUDIO is not automatically enabled, but must beconfirmed in the application settings manually.

Including resource files

The standard way to ship resource files with your application in Androidis to put them in the assets/ directory of your project.In order to make them available for pocketsphinx, these files should havephysical path. However, as long as they are in .apk they don’t have such aphysical path.

The Assets class from pocketsphinx-android provides a method to automaticallycopy asset files to the external storage of the target device.edu.cmu.pocketsphinx.Assets#syncAssets synchronizes resources by readingitems from the assets.lst file which is located on the top assets/.Before copying it matches the MD5 checksums of an asset and a file on externalstorage with the same name in case it exists.

It only copies the files if there is incomplete information (no file on theexternal storage, .md5 files are not available) or if there is a hash mismatch.The PocketSphinxAndroidDemo contains an ant script that generates assets.lstas well as the .md5 files, look for assets.xml.

Please note that the assets might be out of sync if the ant build scriptdidn’t run properly in your build process. So, you should make sure that thescript runs or to create the md5 files and assets.lst yourself.

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To integrate the assets sync into your application do the following:

  1. Copy the models/assets.xml build file from the demo application into yourapplication into the same folder app.
  2. Edit the app/build.gradle build file to run assets.xml, just as in theAndroid demo:

That should do the trick. You can now verify that the assets.lst file wascreated and that the md5 files are updated.

Sample application

The classes and methods of pocketsphinx-android were designed to resemble thesame workflow used in pocketsphinx, except that basic data structures areturned into classes and functions that work with these structures are turnedinto methods of the corresponding classes. So, if you are familiar withpocketsphinx you should feel comfortable with pocketsphinx-android, too.

The SpeechRecognizer is the main class to access decoder functionality. Itis created with the help of a SpeechRecognizerSetup builder.A SpeechRecognizerBuilder allows to configure the main properties as well asother parameters of the decoder. The parameters’s keys and values are thesame as those that are passed to the pocketsphinx binaries on the command-line.Read more about tweaking the performance of pocketsphinxhere.

The decoder configuration is a lengthy process that contains IO operations, soit’s recommended to run it inside an async task.

A decoder supports multiple named searches which you can switch in runtime:

Once you set up the decoder and added all the searches you can start recognitionwith:

Download

You will get notified on the speech end event in the onEndOfSpeech callback ofthe recognizer listener. Then you could call recognizer.stop() orrecognizer.cancel(). Latter will cancel the recognition, former will cause thefinal result to be passed in the onResult callback.

During the recognition you will receive partial results in the onPartialResultcallback.

You can also access other Pocketsphinx methods that are wrapped in Java classes inswig. For details check for the Decoder, Hypothesis, Segment and NBestclasses.

Building pocketsphinx-android

Pocketsphinx is provided with prebuilt binaries and it’s challenging to compileit on various platforms. Unless you fully understand what you are doing, youshould rather not build it yourself. We recommend to use prebuilt binariesinstead.

Build dependencies

  • JDK >= 1.6
  • SWIG >= 2.0

Building steps

You need to checkout sphinxbase, pocketsphinx and pocketsphinx-androidand put them in the same directory.

Older versions might be incompatible with the latest pocketsphinx-android,so you need to make sure you are using the latest versions. You can use thefollowing commands to checkout the repositories:

After arranging the directories you need to update the file local.propertiesin the project root and define the following properties:

  • sdk.dir – the path to the Android SDK
  • ndk.dir – the path to the Android NDK

https://brownlean349.weebly.com/blog/download-sketchup-make-for-mac. For example:

After everything is set, run gradle build. This will createpocketsphinx-android-5prealpha-debug.aar andpocketsphinx-android-5prealpha-release.aar in build/outputs/aar.

Download File

File Details

Download Md5 File For Android Download

Name: Tools/VBMeta/vbmeta.img

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Description:

You are downloading vbmeta.img which is a file used for disabling boot verification when installing GSI ROMs on your Android smartphone.

File Size: 4.00 KB

MD5 Info

MD5 Checksum: 3e87a98fc877599f0d5e5f92f2fc4c3b

What is MD5?

MD5 is a crypto-hash you can use to verify your downloaded files.

You can verify your downloaded file by using an MD5 File Sum Checker app! on your Android smartphone/tablet.

Date Uploaded:September 19 2020 20:21:49.

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